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Follow the directions: Blue Slide, Ladder Up 3x, Blue Slide, Ladder Up 2x, and Red Slide. Going through the door may pit you against a puzzle where your objective is to go up and down using the ladders and sliders to reach the exit point.Enter MXVI into the wheel and go through it to discover new puzzles and challenges to solve.Try to get a solution by merely turning 1016 into Roman Numerals. Note: Here, you have to keep both numbers and the trophies together to get a clue. Follow the signs to reach another colored wheel door where you discover a number ( 1016). Before proceeding, notice signs are drawn above the passageway pointing the directions, such as Right, Up, Left, Right, UP, and Left.Pick up Trapmaker’s phone call to get a clue in the form of trophies and learn about another set of tunnels.Utilize the clue (OIVX) you got from the panel to unlock the door and go through it to proceed through the story.Go back three times to reach the purple tunnel, turn left, go forward, and then turn right to discover a colored wheel.Choose the chalk dust from the inventory and add it while zooming in on alphabets to read what is written there (You will never exit) with highlighted letters ( OIVX).Select and use the screwdriver to unlock the panel and pour the toxic in it. Tap the back arrow and then go forward to reach the green tunnel.Select and use the cylinder to smash the glass window for a screwdriver. Click on the back arrow three times to reach the purple area, then go forward two times and turn left.Select and use the key to unlock the door and fill the empty spray bottle with toxic. Hit the back arrow two times may help you reach the purple area, then tap the right hand to reach the red tunnel and hit the forward arrow twice to reach the red tunnel once again.Select the metal file from the inventory and use it to open the panel for an “ Empty Spray Bottle.” Go back three times to reach the purple area, then go forward and turn right to reach a green tunnel.Now, go back, forward, and then left to get a gas cylinder.Go back three times until you reach the purple tunnel, then turn right to the red tunnel, where you will get a metal file.
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After that, go back and then move forward two times to discover a key.Once you are in the blue tunnel, turn left to obtain chalk powder. You start the journey with Purple tunnel, go forward, and turn left to reach the blue tunnel.
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He also reveals that the only way to reach the base is through tunnels. As you get into the Fun House, answer the phone call of Trapmaker, who warns you about deadly sharks lurking in the funhouse. To see all solutions and answers, keep reading Trapmaker 3 Chapter 3 Walkthrough. Now, Kate requires to navigate the labyrinth of tunnels, slides, and stairs to find her friends at any cost. Therefore, we are here to help you complete Trapmaker 3 Chapter 3.Īfter solving a chess-like board puzzle, Kate successfully jumped into the Fun House, a creepy house. There’s a chance to become a detective by finding objects and solving puzzles. Beloved friends of Kate are in trouble, while Kate is requesting your help to jump in and solve the mystery. Finding solutions won’t be easy as the game doesn’t introduce any list containing hints or names of objects you are searching for. Trapmaker 3: The Final Trap releases with Advanced Difficulty Level and throws you ahead of deadly challenges and tricky mini-games.